Although there's not an expansive, vast Diablo IV Gold open world like Elden Ring or The Legend of Zelda: Breath of the Wild, it was fascinating to have a more expansive area to explore. The previous Diablo games had dynamically generated maps that were vast, but restricted. While Fractured Peak was still restricted yet it didn't feel like I was restricted to maps. There are horses you can purchase, but only after you complete some quests more accessible later.

In the time I played the build, I found myself compelled by the story of Diablo 4 and the way it played, which isn't how I felt in Diablo 3 where it was the game's gameplay that kept me hooked but the storyline was forgotten. When you combine that with an open world, and I was even more excited to explore, while also imagining how I could construct my Barbarian. It's that mix of gameplay and story that makes the experience with Diablo 4 so interesting and is expected to be the same for all fans when it comes out.

Whatever region Diablo 4 players come from or what their preferred platform is, Blizzard announces in a press release that the next installment in the franchise will feature cross-platform play with no region lock, allowing gamers to play in a group without restriction. Although Diablo 3 was one of the top-selling PC titles of 2012 as it was revealed that the Ultimate Evil Edition came out for PS4 and Xbox One, it significantly transformed the game's fan base. This was the very first Blizzard launch for consoles during the company's modern buy Diablo IV Gold, and it set the tone to Overwatch, Diablo 2: Resurrected and Diablo 4 to follow.