As Wilson explained, Blizzard's solution to avoid this problem with D2R Items was to take control of trading markets. This is also the motive behind the game's decision to require an all-time-online internet connection. Wilson says that the moment you provide an offline client hackers "got you." This is why you must be always on the internet and the auction house was Blizzard's attempt to contain the issues that plagued Diablo 2.
In the short time following its launch in 2012 the auction house in Diablo 3 was recognized as one the biggest flaws in the game, getting a constant mocking and criticism by the player community. Yet removing it wasn't easy, and not because of technical difficulties. Instead, the reason for its deferred 2014 removal was due to the fact that the auction house was a promised feature of the game . It was printed on all its retail boxes There were also legal issues with cutting it.
"The reason we did not remove it right away when we saw that it was a problem was legally, we did not think we could do it because the product was advertised on box," stated Wilson. "So we actually took a long time to try and work out the legal aspects before we finally said 'OK, we think it's worth trying it should we be the subject of one, but that's fine.'"
Funnily enough, when all was said and done Wilson affirms that the auction house didn't make Blizzard an ounce of money In fact, when it was worth more than 10 or 15 million dollars, he'd feel "surprised." While it may sound like a lot it wasn't, an ex- Diablo 3 designer countered that World of Warcraft makes that kind of money each and every few hours or so. Another dev present on the panel commented that, just like the rest of us there's a reason why you "always put the blame on lawyers." It's true that people hated it and it didn't Diablo 2 Resurrected buy items generate much cash. A total waste of time for all concerned!