Destiny 2 is placed to make a large number of changes to the game with Season from the Deep, and something of them should inspire Blizzard to follow suit with d4 buy items.
Anyone who has been playing the sport through its many phases, be more successful to see how Destiny 2 is different over the years and just how it has improved in terms of gameplay and narrative. Destiny 2 is really a daunting game to get involved with, but one that understands how to reward its players with constant content drops, exciting new gear, great sci-fi storytelling, and lots of updates that demonstrate Bungie is self-aware and hearing feedback. More recently, Destiny 2's accessibility features took center stage, and for a good reason - they're what allows increasingly more players to become listed on the Vanguard every single day, and also the recent changes to reticles in Season 21 should inspire Diablo 4 to behave similarly.
While Destiny 2 and Diablo 4 are extremely different games, they still share common roots when you are looters full of action. Because it can be very hectic around the players' end from the screen, it's key to look for a balance between what type of information is readily available for players to grasp instantly and what can be delegated to the sides from the screen, from the fray of battle. However, Destiny 2's Season from the Deep changes to reticles show the significance of conveying information efficiently, and Diablo 4 should follow suit.
How a New Season 21 Destiny 2 Feature Can Inspire Change for Diablo 4
In a first-person shooter game like Destiny 2, having weapons provide details about their shooting patterns, showing clearly what's visible when aiming down sights, and achieving an adequate field of view to regulate shots can be very valuable. With Destiny 2's Season from the Deep, Bungie is making good changes to this system with updated reticles for many weapon archetypes, for example, sidearms, fusion rifles, swords, and hand cannons. For example, enemies popping up around the screen in which the reticle is will color it red, which effectively tells players when they should shoot.
On the surface of that, the alterations made towards the reticle for fusion rifles and swords enable them to provide players with further crucial information such as charge meters. Fusion rifles are in possession of a built-in charge meter beneath the reticle which will tell players what lengths into charging the shot they're, whereas swords now make it easier to determine their corresponding guard energy. These quality-of-life changes to Destiny 2 go an effective way in showing how Bungie really wants to cater to its audience, and that is something Blizzard should draw inspiration from.
Diablo 4 won't have quality-of-life features on launch just like a way for players to obtain their health and resource pools show up around the character model, for instance, that make it hard to pay attention both to what's happening during fights and around the skill bar's sides. Much like Destiny 2's fusion rifle charge meter, resources in Diablo 4 could be much more visible and simple to monitor when they were within the center of the screen, wherever players would normally be looking anyway. Similarly, lacking cooldowns showing up around the HUD outside of the skill bar could be detrimental.
A big factor of Diablo 4's gameplay is applying Basic and Core skills to create and spend resources, respectively, after which having several cooldown skills that could be used occasionally, often granting defensive boons or providing powerful attacks. These skills are visibly on cooldown around the skill bar, but players have to shift their attention in the middle of the screen towards the skill bar and it is siding during fights, which can make a number of Diablo 4's powerful bosses even more complicated to handle. As such, after six years after its launch, Destiny 2 is learning the significance of conveying information where players are searching, and it is a lesson buy Diablo 4 items could be wise to learn.
Destiny 2 is readily available for PC, PS4, PS5, Xbox One, and Xbox Series X/S.